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It protects you from sorcery speed removal. Against [casthaven]Liliana of the Veil[/casthaven] for example, you can’t really leave a card in your hand for a turn, because it’s just going to get discarded. [Primer] - Ad Nauseam Combo [[Procellam Legit]], Degenerate Allies (SOME turn 3 kills listed). If your opponent tries to remove it you can respond by putting [casthaven]Goblin Warchief[/casthaven] into play and start pinging their creatures with Sharpshooter before it’s removed. There's a few lines of play here that allow for lethal but it is less likely. Combo Pieces: 1 Ravenous Rats/1 Chittering Rats, 1 Aether Vial, 1 Skull Collector How the combo works: During your upkeep, return a Chittering Rats or a Ravenous Rats to your hand thanks to Skull Collector. For Death & Taxes that number is two to three. Every [casthaven]Time Spiral[/casthaven] they cast gives you seven more chances at drawing into a canonist or Thalia, and thanks to [casthaven]Aether Vial[/casthaven] you can put it into play on their turn! Sign up for the Hipsters Newsletter for weekly updates. Are you holding a bunch of two drops? Any suggestions? You have an [casthaven]Aether Vial[/casthaven] with two counters on it. History of Aether Vial. Multiple copies of [casthaven]Goblin Ringleader[/casthaven]? Feeds | Help | Should you put another counter on it? (Gregory Hatch’s Mono Blue Martyr deck is the exception.). Deck Help forum Posted on April 23, 2013, 9:18 a.m. by DancesWithGoblins. So if you draw a three drop you better hope you find a third land to go with it, because otherwise it’s going to get stranded in your hand. Don’t let them catch you off guard with an end-of-turn [casthaven]Crop Rotation[/casthaven] into [casthaven]Dark Depths[/casthaven] plus [casthaven]Thespian’s Stage[/casthaven] when you have a [casthaven]Stingscourger[/casthaven] or [casthaven]Palace Jailer[/casthaven] in hand. Magic the Gathering, FNM is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved. It’s simply a more efficient use of your mana to rely on [casthaven]Aether Vial[/casthaven] to play your more expensive creatures, leaving your lands to pay for your cheaper spells. Do you have a cool memory of [casthaven]Aether Vial[/casthaven] you would like to share? Articles and comments are user-submitted and do not represent official endorsements of this site. (This is E-Command, if it wasn't obvious) Not only does [casthaven]Aether Vial[/casthaven] protect your creatures from bounce spells, but you can play around removal by forcing the opponent to commit more cards to their combo. [casthaven]Aether Vial[/casthaven] can help you play around a removal spell on your creatures with activated abilities. In the deck Merfolk, I'm looking for a buy able substitute for AEther Vial, something that'll increase speed in the same fashion. When you cast a [casthaven]Phyrexian Revoker[/casthaven] your opponent can flip their [casthaven]Sensei’s Divining Top[/casthaven] in response. In addition to the points you listed above, one advantage that you missed is that creatures put into play by Vial are not cast, and therefore sidestep counterspells and related effects. Contact | Have you ever played an [casthaven]Ethersworn Canonist[/casthaven] only to have them remove it on your end step and proceed to combo off on their turn? [casthaven]Mogg War Marshal[/casthaven] and [casthaven]Thalia, Guardian of Thraben[/casthaven] both make for excellent blockers and can easily catch unsuspecting opponents off guard, turning their “free damage” into a chump attack. My favorite (very outdated) death and taxes trick is flashing in Auriok Champion in response to empty the warrens. My favorite aether vial trick is flashing in cursecatcher and countering my opponent's ever-important combo card. You’ll have reevaluate accordingly. This not only makes it very effective against countermagic, but also means your opponent won’t know what you’re going to put into play until it’s already hit the battlefield! … Rotating Eternal Witness copies between the battlefield, the graveyard and your hand is unbeatable for a lot of decks. Speaking of five colours, Slivers is a tribal deck with Vials that plays a bit like Merfolk. This is perhaps the most common decision you will have to make with Vial, and getting it wrong could prove disastrous for your chances of winning the game. With [casthaven]Aether Vial[/casthaven], they will be forced to correctly predict what you’re up to—or risk being severely punished. Not only does [casthaven]Aether Vial[/casthaven] protect your creatures from bounce spells, but you can play around removal by forcing the opponent to commit more cards to their combo. It turns every card in your hand into a potential [casthaven]Ambush Viper[/casthaven] and allows for all sorts of cool trick with various hatebears! Consider just casting your creature instead, or if you should wait until their upkeep to vial it into play. By waiting until after they’ve cast a bunch of rituals to put Canonist into play you’ve effectively made those rituals go to waste, and now it’s going to be difficult for them to win even with a removal spell. Other times you just saved yourself some life. You can get super -aggressive with this deck. A single vial can effectively net you two to five mana every turn, making it a very powerful card.

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